The mark of a good multiplayer game is balance. Ideally, you want it to be fair for everyone who plays your game.
One simple way to ensure a fair fight is to give everyone the same tools. It's the easiest (and most logical) way to level the playing field. If everyone has access to the same weapons and same moves, the only major difference is a player's ability, right?
Titanfall is a multiplayer game built around a unique central concept: Giant armored mechs (Titans) battling with small and agile foot soldiers (pilots).
On paper, it is not a fair fight.
And that's what makes Titanfall so much fun. FULL POST
It started as a project by a British computer scientist to make it easier for universities to share and navigate large amounts of information.
Twenty-five years on, the World Wide Web stands as perhaps our greatest ever creation: A way to access the collective knowledge of humanity.
You can watch our tribute to Sir Tim Berners-Lee's creation above and check out a recreation of the first ever webpage right here.
Nintendo is in trouble.
It's hard to disagree with that after it slashed its forecast for Wii U sales from 9 million to just 2.8 million. Less dramatic but perhaps just as troubling: It also cut its forecast for its market-leading 3DS handheld. Nintendo now expects to sell 13.5 million of them, down from the 18 million they originally expected.
But what's up for debate is how Nintendo can climb out of this hole. By far the most common solution suggested: Nintendo should put games like Mario and Zelda on smartphones and tablets.
Anyone with an older Mac probably knows this icon: A boxy all-in-one computer with a simple smiling face on screen.
Like all good symbols, the Happy Mac serves multiple purposes. The official reason it exists is to tell you that your Macintosh has begun the process of booting up without error.
More than that, the Happy Mac was a symbol of intent from Apple: This computer is friendly. It doesn't have an impenetrable interface filled with text you don't understand. The Mac has pictures. And it's smiling at you!
Susan Kare was the graphic designer who created the Happy Mac. She spoke to us about the process behind that and many of the other icons that made the original Macintosh so different to any computer before it.
Video games aren't always seen as the best medium for storytelling. But I think they should be, for one simple reason: interactivity.
As the player, you're experiencing the story first-hand. Whatever happens to the protagonist of the story is happening to you as a player. How you act and react forms part of the story.
I think interactivity should, in theory, allow people to have a greater connection with the story. But too many games use non-interactive, cinematic sequences to show their most important scenes. At a time when games could hammer home the advantage they have over movies, the player instead puts down the controller to passively watch it unfold without his input.
So it's funny that it took a Swedish filmmaker to make a game that avoids cinematic tricks to tell his story.
It's safe to say few saw this coming: Nintendo's latest version of the popular 3DS handheld game console is ditching the 3D screen.
The Nintendo 2DS will play all 3DS (and DS) games - they just won't be in 3D. The upside? The 2DS will cost just $129 in the United States, $40 cheaper than the existing 3DS.
It's hard to imagine that the second-best quarterly profit ever made by a U.S. company wasn't good enough for investors.
But Apple isn't an ordinary company. And signs that the tech giant's unbelievable growth might be slowing is enough for investors to flee the stock. FULL POST