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August 30th, 2013
07:10 AM ET

Game Faces: Josef Fares

Video games aren't always seen as the best medium for storytelling. But I think they should be, for one simple reason: interactivity.

As the player, you're experiencing the story first-hand. Whatever happens to the protagonist of the story is happening to you as a player. How you act and react forms part of the story.

I think interactivity should, in theory, allow people to have a greater connection with the story. But too many games use non-interactive, cinematic sequences to show their most important scenes. At a time when games could hammer home the advantage they have over movies, the player instead puts down the controller to passively watch it unfold without his input.

So it's funny that it took a Swedish filmmaker to make a game that avoids cinematic tricks to tell his story.

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Filed under: Game Faces • Games • General • Personal musings
August 29th, 2013
10:48 PM ET

Nintendo unveils the 2DS

It's safe to say few saw this coming: Nintendo's latest version of the popular 3DS handheld game console is ditching the 3D screen.

The Nintendo 2DS will play all 3DS (and DS) games - they just won't be in 3D. The upside? The 2DS will cost just $129 in the United States, $40 cheaper than the existing 3DS.

Kristie Lu Stout spoke to Nintendo of America's Reggie Fils-Aime about the 2DS, the Wii U's struggles, and Nintendo thinks you should swap Nike FuelBand for Wii Fit U.

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Filed under: Games • General • Titans of Tech
June 14th, 2013
09:06 AM ET

Game Faces: Brian Provinciano

There are festivals dedicated to independent film. Indie musicians are celebrated. But what about independent game developers?

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Filed under: Game Faces • Games • General • Technology
June 14th, 2013
03:20 AM ET

Game Faces: Cliff Bleszinski

Cliffy B. Dude Huge. Or just Cliff Bleszinski. Whatever you call him, he's one of the closest things there is to a celebrity video game designer.

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Filed under: Game Faces • Games • General • Technology
June 13th, 2013
04:59 PM ET

Game Faces: Ken Levine

Like most forms of media, video games are linear. They have a beginning and an end. But the path doesn't necessarily have to be a straight line. That's what makes video games unique.
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Filed under: Game Faces • Games • General • Technology
January 24th, 2013
11:27 PM ET

Apple's results send shares tumbling

It's hard to imagine that the second-best quarterly profit ever made by a U.S. company wasn't good enough for investors.

But Apple isn't an ordinary company. And signs that the tech giant's unbelievable growth might be slowing is enough for investors to flee the stock. FULL POST

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Filed under: Data • Gadgets • General • Technology
December 29th, 2012
04:02 PM ET

Looking back at 2012

Technology isn't just part of News Stream, it's also something we love to cover.

So when we were asked to put together a special edition of the show with the top tech stories of the year, it was both very easy to pick the stories we thought were important... and very hard to leave out stories we loved but just couldn't fit.

You can watch the whole show here, divided into six parts.

PART 1: Breaking down the smartphone Patent Wars with The Verge's Nilay Patel; Microsoft launches Windows 8

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Filed under: Gadgets • Games • General • Science • Social networking • Space • Technology • Titans of Tech
December 14th, 2012
03:34 PM ET

Mapping showdown: Apple vs Google

All iPhone owners, rejoice: No longer do you have to put up with Apple's widely criticized Maps app. Google Maps is back, and it's much better than before.

And the irony is, we have Apple to thank for it.

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Filed under: Gadgets • General • Personal musings • Technology
September 25th, 2012
04:47 PM ET

Tempted by inflight electronics


It's the summer of 2006. I'm playing multiplayer Grand Theft Auto with a friend on the PlayStation Portable via Wi-Fi. And we're 38,000 feet over the South China Sea.

I know there's a ban on wireless devices in the middle of a flight. I know I shouldn't be doing it.

But there I am, speeding through the streets of Liberty City, chasing a friend who's sitting four rows behind me, when my car hits a barrier and explodes.

The plane shakes a little. FULL POST

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Filed under: Gadgets • General • Personal musings • Technology
September 25th, 2012
01:31 AM ET

The changing shape of mobile handsets

Some of the old phones you see in that video came from a street market in Hong Kong. Browsing stalls full of old handsets brought back plenty of memories for me.

There was the Nokia 6110, the first phone with Snake. There was the Ericsson T68, the first phone I'd ever seen with a color screen. And the Nokia 7650: My first experience with a so-called "smartphone".

It made me realise something: The phones I loved weren't necessarily the most important ones. The most important ones were the phones that completely discarded the logic of their times and established something genuinely new. FULL POST

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Filed under: Gadgets • General • Technology
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