The Legend of Zelda: Ocarina of Time is one of my favorite games ever. I feel like I should know everything about the game, since I've finished the roughly 20-hour main storyline several times over the last 16 years.
I realized how little I knew when I saw Cosmo Wright finish the game in under 20 minutes.
I remember the first Sony PlayStation.
I remember thinking that "PlayStation" was a very silly name.
I remember wondering how Sony could possibly compete with Nintendo and Sega.
I remember looking at the oddly-shaped controller, with weird contoured grips that surprisingly felt good in your hand.
I remember playing Ridge Racer for the first time.
In today’s social media driven world, people’s entire lives are often stored on their smartphones. Email, Facebook, Instagram, Twitter, your photo roll, calendar and notes all provide clues to your location, contacts and personal details. It’s a veritable buffet for identity thieves.
Wickr CEO Nico Sell says, “I’ve been lucky enough to be educated by the very best hackers in the world.”
That’s how she learned how easy it is for people to tap into your mobile phone, eavesdrop on your calls and read your text messages.
Concerned about her own digital footprint and the security of her children, Sell created Wickr – a peer-to-peer encryption app. FULL POST
I am 33 years old. But I think I am too old to play the latest Call of Duty game.
To be clear, this isn't to say I'm too old for video games in general. I love them! I play games all the time, whether it's Grand Theft Auto V or Pokemon X/Y.
Nor am I saying I'm too old for Call of Duty's brand of action, where the U.S. is constantly getting invaded, a double-cross is only ever minutes away, and everything explodes. That's all fine by me.
I feel too old to play Call of Duty because I don't think I have the reflexes to compete online in multiplayer anymore. FULL POST
In case you missed it, here's Facebook CEO Mark Zuckerberg speaking Mandarin Chinese at Beijing's Tsinghua University.
Zuckerberg surprised the audience by speaking and answering questions in Mandarin for almost 30-minutes.
His heavy accent caused a few moments of misunderstanding - like when he tried to say the word "billion" but it came out as "eleven."
But no matter. It was an inspiring effort!
Forget what you know about conventional printing – and start thinking three-dimensionally.
3D printing – once considered niche – is now becoming more mainstream. UPS, for example, just expanded its 3D printing services to locations across the United States to keep up with demand.
But Bre Pettis and the folks at Stratasys are working to bring 3D printing to your home.
Pettis is the co-founder of Makerbot, the company that pioneered 3D printers for consumers. Now at Makerbot’s parent company, he’s part of an innovation workshop called Bold Machines.
“We’re exploring the frontier of what’s possible,” Pettis says. “Imagine Iron Man’s workshop. We’ve got all the 3D printers in the Stratasys lineup – from Makerbots to wax printers – that make wax 3D models that you can then take into a foundry and make beautiful customized jewelry.”
So how does it work? FULL POST
Life on the International Space Station may never be the same. The crew is now unpacking the latest cargo delivery, which includes the station's first-ever 3D printer.
"Having that on-demand capability is a real game-changer," says Niki Werkheiser, NASA's 3D Printing in Zero-G project manager.
Astronauts will test how the printer performs in microgravity. Samples will be brought back to Earth, to confirm that the technology works the same as on the ground.
If it's successful, the ISS crew will no longer have to rely on resupply missions to bring them the tools they need.
And down the line, a 3D printer would also be a key part of deep space exploration missions.
"We won't be able to launch every single thing that we might ever need with us," Werkheiser says. "So we'll have to have sustainable technologies that allow the astronauts to be able to adapt and use whatever resources are available to them for living and operations."
September 9th was one of the biggest days for Apple in years. They introduced two larger iPhones, a mobile payments system, and the long-awaited Apple Watch - the first major new product created without the input of the late Steve Jobs.
But are any of them new enough?
After all, the trend for larger phones was pioneered by their arch-rival, Samsung. Mobile payment systems have been around for some time now. And while everyone expected Apple to completely redefine what a smartwatch is... the Apple Watch appears to be just a better version of what's out there; an evolution of current smartwatches instead of a revolution.
So how did Apple do? The New Yorker's Nicholas Thompson gave his take to Kristie Lu Stout.
Thirteen years ago, Apple was a small computer maker. It's now the most valuable company in the world.
And that transformation was triggered by the iPod.
Apple has quietly discontinued the iPod Classic, the latest incarnation of the original iPod. While the line lives on in the shape of the Touch, Nano and Shuffle, they aren't as iconic as the original. When you think iPod, you think of the Classic: Shaped like a deck of cards, with a metallic back, and of course, the scrollwheel.
But the original design lives on in one tiny way: The top row of icons on the Apple Store includes the classic iPod silhouette.
Few realize that many of the first video games were multiplayer. It took time for computers to be smart enough to provide decent opponents, leading to the rise of singleplayer games.
Now Destiny is about to introduce gamers to a new type of gaming: mingleplayer. FULL POST
Catch News Stream with Kristie Lu Stout weekdays at 8pm HKT/ 12pm GMT / 8am ET on CNN International.