It took 14 long years, but gamers can finally get their hands on 'Duke Nukem Forever'.
For those born after 1996, it's the sequel to 'Duke Nukem 3D', a raunchy, violent, but critically acclaimed and popular first-person shooter. It followed 'Doom', but took the genre to another level; instead of a generic Martian base, it's set in Los Angeles. Instead of brown, dreary corridors, you could interact with everything from toilets to pool tables to strippers. And instead of a faceless, mute space marine, it starred Duke Nukem: A man who looked like the result of throwing every 80s action movie star into a blender, with a set of one-liners ripped from all of them.
So when developer 3D Realms announced in 1997 that a sequel was on the way, fans rejoiced and waited eagerly.
14 long years later, 'Duke Nukem Forever' is finally available. But is it worth the wait? FULL POST
Nintendo’s long-awaited 3DS makes its worldwide debut in Japan on Saturday, but we’ve managed to get our hands on one in Hong Kong a couple of days early. As the successor to the incredibly popular Nintendo DS it has a lot to live up to, but I’m willing to bet you just want to know one thing about it: Does it work? Does it really deliver 3D without glasses?
The short answer: Yes.
The long answer: Yes, but it can be frustrating.
As you may have noticed, I'm a bit of a gadget geek. And a gaming geek.
So it should come as no surprise that I bought the Nintendo 3DS as soon as it came out - which, for Hong Kong, was two days before the official worldwide debut in Japan on Saturday.
Unfortunately, I didn't get the day off to play with my new toy. So my impressions here will be a little brief.
What you probably want to know is: Does it work? Can you see 3D images without those annoying glasses? The answer is simply, yes. It works.
It started as a cult hit. Then came widespread fame, the lure of a major label, a creative split, accusations of selling out, and finally the break-up.
It's fitting that the story of Guitar Hero sounds like it came straight out of the biography of a rock band. The video game franchise was a rare bright spot for the music industry. But with Activision Blizzard's announcement that it will close the unit that makes Guitar Hero, it feels like the end of an era.
On Tuesday's News Stream, we talked about the "millions of gamers" rushing out to buy and play Call of Duty: Black Ops.
I am one of those gamers.
By day, I produce News Stream. At night, I squeeze out whatever time I have to venture online and play games.
And I'm not alone. This year marks the 25th anniversary of Super Mario Bros. There is a generation that grew up with Nintendo, took PlayStations to college, and are now carrying a passion for games into adult life. But finding time to actually indulge that passion is harder than ever.
It's the irony of growing up: With greater spending power comes greater responsibility. We can afford the games we coveted and saved money for as children; we just don't have time to play them.
Thankfully, there seems to be a strange sort of solution at hand: Games are getting shorter. Alright, that's a blanket statement that is not entirely true. There are still epics like Grand Theft Auto and Mass Effect that have long campaigns. And more games have online multiplayer components that in theory never end. But games with short single-player campaigns are becoming ever more common. The last three games I finished were Medal of Honor, 007: Blood Stone and Halo: Reach. Each took less than ten hours to complete. The last Call of Duty game, Modern Warfare 2, took less than five hours to finish.
Judging by the number of friends I see playing online at 1am, carving out time for games is still a battle no matter how short they are. So if you'll excuse me: I have a game to play.