The Legend of Zelda: Ocarina of Time is one of my favorite games ever. I feel like I should know everything about the game, since I've finished the roughly 20-hour main storyline several times over the last 16 years.
I remember thinking that "PlayStation" was a very silly name.
I remember wondering how Sony could possibly compete with Nintendo and Sega.
I remember looking at the oddly-shaped controller, with weird contoured grips that surprisingly felt good in your hand.
I remember playing Ridge Racer for the first time.
I am 33 years old. But I think I am too old to play the latest Call of Duty game.
To be clear, this isn't to say I'm too old for video games in general. I love them! I play games all the time, whether it's Grand Theft Auto V or Pokemon X/Y.
Nor am I saying I'm too old for Call of Duty's brand of action, where the U.S. is constantly getting invaded, a double-cross is only ever minutes away, and everything explodes. That's all fine by me.
I feel too old to play Call of Duty because I don't think I have the reflexes to compete online in multiplayer anymore. FULL POST
Few realize that many of the first video games were multiplayer. It took time for computers to be smart enough to provide decent opponents, leading to the rise of singleplayer games.
Now Destiny is about to introduce gamers to a new type of gaming: mingleplayer. FULL POST
For a small developer that's just four years old, Vlambeer has a surprising influence on the gaming industry.
The Dutch studio is made up of just two people, but it's one of the most well-known indie developers. Co-founder Rami Ismail almost feels like an unofficial spokesman for the industry.
"We are not afraid to speak up against things we find problematic in the industry, and things we find interesting in the industry," said Ismail.
He also suggested Vlambeer's high profile might be because the company always seems to find itself in the middle of the industry's latest trends. FULL POST
There’s something a little strange that one of today’s hottest trends in technology is… virtual reality.
It’s an idea that seems past its time; sitting alongside household atomic generators and personal jetpacks as visions for the future that seem laughable today. But VR isn’t a joke anymore.
I had the chance to try on the headset that has almost single-handedly revived interest in virtual reality: the Oculus Rift.
For now, the Rift is only in the prototype stage and has some way to go before it’s ready for consumers. Still, even at this early stage the potential of the Rift is incredible.
It looks big and bulky, but once it was strapped to my head I couldn’t feel the weight of the Rift. The whole setup is slightly cumbersome; you have the headset, then you have to put on headphones and find your controller — without being able to see either, because your eyes are covered by the Rift.
My first impressions of the Rift? It’s a little unsettling. I was surprised by the low resolution of the screen, individual pixels reminding me that my eyes were millimeters away from them; I was acutely aware of the edges of the display; and basically, I could feel like I had a big plastic visor strapped to my face.
But then you move your head… and your view of the world shifts almost perfectly with your movement. Move your head to the left, and you’re looking left.
I played a 3D platforming game called Lucky’s Tale (from the creator of Words With Friends). To be brutally honest, it felt a little like a simple Mario clone: You make a cute little fox run and jump along a basic path running from left to right. Then the path turns back to the left… and you find yourself scoping out the way ahead simply by turning your head to look at it.
Video games have allowed you to move your view of the world for years through a controller. It’s not a new idea. But with the Rift, looking around a game’s world is as natural as looking around our own.
That’s when the Oculus Rift experience starts to click, and it all starts to work.
The mark of a good multiplayer game is balance. Ideally, you want it to be fair for everyone who plays your game.
One simple way to ensure a fair fight is to give everyone the same tools. It's the easiest (and most logical) way to level the playing field. If everyone has access to the same weapons and same moves, the only major difference is a player's ability, right?
Titanfall is a multiplayer game built around a unique central concept: Giant armored mechs (Titans) battling with small and agile foot soldiers (pilots).
On paper, it is not a fair fight.
And that's what makes Titanfall so much fun. FULL POST
Nintendo is in trouble.
It's hard to disagree with that after it slashed its forecast for Wii U sales from 9 million to just 2.8 million. Less dramatic but perhaps just as troubling: It also cut its forecast for its market-leading 3DS handheld. Nintendo now expects to sell 13.5 million of them, down from the 18 million they originally expected.
But what's up for debate is how Nintendo can climb out of this hole. By far the most common solution suggested: Nintendo should put games like Mario and Zelda on smartphones and tablets.